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Export mesh from unity to fbx
Export mesh from unity to fbx











In the first image from Blender you can see that my cup handle pointed along the x axis aka right, but now is facing left (-X direction). When imported into Unity, my model is facing upwards as expected along the Y axis.īut, what I don't understand is why my model is also rotated 180 degrees around the Y axis? I export my model using Blenders built-in FBX exporter with the default settings (UP = Y axis and FORWARD = -Z axis). Now when working in Blender if you want to use Z as the UP vector, you simply transform your model by a positive 90 degree rotation around X (but don't apply the rotation). The full hierarchy is properly preserved and exported, including local positions and rotations.

export mesh from unity to fbx

model your 3D model in Blender along the Y axis and apply the necessary rotation onto the model. Exports all Empty, Mesh and Armature objects in the current scene except those in excluded collections.Now, if you want a model who is facing up in Blender (along Z) to be facing up in Unity (along Y) when imported, people recommend this simple fix: When exporting models from Blender into Unity one must take into account the handedness of both programs.īlender considers Z vector as the UP vector, but Unity considers the Y vector as the UP.













Export mesh from unity to fbx